﻿using System;

namespace RPGCore.Demo.BoardGame
{
	[Flags]
	public enum BuildingOrientation : byte
	{
		None = 0b_000,
		MirrorX = 0b_001,
		MirrorY = 0b_010,
		MirrorXandY = 0b_011,

		Rotate90 = 0b_100,
		Rotate90MirrorX = 0b_101,
		Rotate90MirrorY = 0b_110,
		Rotate90MirrorXandY = 0b_111,
	}
}
